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Euiv to vic2 converter extended timeline
Euiv to vic2 converter extended timeline









euiv to vic2 converter extended timeline

Territories/Trade Company regions are ignored.

  • Accepted cultures are generated by doing a census among country's full/stated EU4 cores.
  • euiv to vic2 converter extended timeline

    Accepted cultures coming from EU4 are completely ignored.Depending on where the capital is, if the primary culture has changed to a neoculture, it will be updated.Neocultures belong to their original culture's cultural group.Neocultures are either defined in culture_map.txt (english in northern USA become Yankee), or are dynamically generated (nubian in Brazil become Nubian South American).New world will always cause non-native cultures to diverge into "neo-cultures". Feel free to edit the file if unhappy with results. Cultures are converted according to culture_map.txt.Any date post 1815 is generally a solid point for a meaningful Vic2 game, as the first technologies unlock at 1815, and first political parties at 1830.Converting earlier than 1836 will cause penalties in global literacy levels, so where a country would normally have 60% literacy in 1836, converting in 1000 will see its literacy slashed to 6%.Conversion-date bookmarks can be quite early, chaining converters from CK2 onward, one can play a 769 game in Vic2 engine, though aside for the novelty that is a horrible idea.Converted mod supports 2 bookmarks: 1836 and the conversion date.Without front-end (running the converter manually) or on other OS-es, mod will be exported to converter's output/ folder, and will have to be moved by user.On Windows, and using the front-end, the mod will be copied to Vic2 installation mod/ directory.Converter will produce a Victoria 2 mod.Random New World saves are not supported.Converter supports compressed save games.EU4, with or without any expansions or DLCs, versions 1.0-1.33 are supported.Victoria 2 with both expansions is required.Do not be shy to hack away and change them so the conversion fits expected goals. These files are there for a reason - so the user can view them and modify them according to specific needs. Note: The converter includes a configurables/ folder that contains all data files with rules it uses during conversion. For more information feel free to ask for clarifications on forums or take a peek at the code. Here is a general list of Converter capabilities and conversion mechanic explanations. 3 Recent version history and changelogsįeatures and Conversion Mechanics.1.14 Diplomacy, Spherelings, Puppets and Personal Unions.1.11 Cores, States, Territories and Colonies.1.5.2 Cultural and Religions conversion in EU4.











    Euiv to vic2 converter extended timeline